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Roblox revenue up 2% as quarterly losses hit $300 million

Roblox today reported its earnings for the three months ended September 30, and the company continued to show signs of growth even as losses ramped up significantly.

Roblox's results were significantly impacted this quarter by a shift in the company's reporting process.

The company revised its estimate for each paying user's lifespan with the platform from 25 months to 28 months, meaning that more of the money it brings in each quarter (bookings) has to be deferred as revenue to future quarters' results. For this quarter, that meant net revenues were about $111 million less than they would have been under the old method of reporting.

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source https://www.gamesindustry.biz/roblox-revenue-up-2-as-quarterly-losses-hit-300-million