Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Sergei Kolobashkin, founder and Creative Director at 110 Industries, who have just launched Wanted: Dead a new hybrid slasher/shooter from the makers of Ninja Gaiden and Dead or Alive on PlayStation, Xbox and PC.
Let's take the nostalgia glasses off for a minute and face it - the Sega Mega Drive wasn’t that good of a platform. An occasional QuackShot, Comix Zone or Streets of Rage 2 did happen every once in a while, but the console was primarily a Sonic player.
Sega had a lineup of games in mind that represented what the console is capable of and it was primarily Sega grind fests like Ecco the Dolphin (sorry Ed, you know, I love you, man), Gunstar Heroes and Golden Axe, with a dash of Mortal Kombat II and NBA Jam at the tail end. Then you had your retro engineered Electronic Arts titles that looked pretty bad in the '90s and have only gotten only worse all these decades later.
source https://www.gamesindustry.biz/why-i-love-alisia-dragoon