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It's rare to be given an insight into the development of an AAA game like Cyberpunk 2077. But Max Pears, former senior level designer at developer CD Projekt Red, discussed the inner workings of the studio and its philosophies during his talk at Develop Brighton last month.
Pears' talk, entitled 'Johnny Silverhand's Porsche: Designing levels for Cyberpunk 2077,' was explicitly targeting level designers, but also touched upon CD Projekt Red's workplace environment, sharing his experience working with the level design team on Cyberpunk 2077 and its upcoming DLC, Phantom Liberty (due to release on September 26).
source https://www.gamesindustry.biz/how-cyberpunk-2077-shaped-cd-projekt-reds-approach-to-level-design