Sign up for the GI Daily here to get the biggest news straight to your inbox

In an industry like games, one that's always looking forward and eyeing up what the newest and most powerful tech in the world, it's not exactly common for a developer to pitch a project as being able to run on almost anything.

That's exactly what the team behind the indie smash hit BattleBit Remastered has done. The game takes the large-scale battles – up to 256 players – and destruction of a game like Battlefield and reduces the graphical fidelity considerably so that it doesn't explode lower-end PCs.

Read more



source https://www.gamesindustry.biz/why-battlebit-remastereds-devs-wanted-to-make-a-low-spec-large-scale-shooter