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Unity adding a fee for each time a game is installed

Unity is adding a new charge for every time a game using the Unity Engine is installed, the company announced today.

Starting January 1, a Unity Runtime Fee will be charged to any game that has passed a revenue threshold in the past year and a lifetime install count. The amount of the fee and the thresholds in question vary depending on the type of Unity subscription the developer has.

For Unity Personal and Unity Plus users, the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.

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source https://www.gamesindustry.biz/unity-adding-a-fee-for-each-time-a-game-is-installed