Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis.
Unity Create president Marc Whitten detailed the changes in a blog post, starting with the removal of the Runtime Fee for any games built on a Unity Personal license.
Additionally, the company is changing some of the Unity Personal terms. Previously Personal accounts were only for developers who had less than $100,000 in revenue or funds raised in the previous year, but that's being upped to $200,000.
source https://www.gamesindustry.biz/unity-kills-runtime-fee-for-personal-users-offers-rev-share-for-others