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Before I start this feature, I would be remiss not to acknowledge that the games industry is now nearly 10,000 people shorter. Writing my feature as this celebratory thing feels weird in light of that fact.
Now, I don't engage with media for escapism mostly because escaping reality is 1) not a privilege for people like myself, and 2) real-life demands that I keep essential matters in front of my mind.
source https://www.gamesindustry.biz/bomb-rush-cyberfunk-games-of-the-year-2023