Consumer spending on virtual reality content reached $844 million in 2023.
The figure represents a 10% decline year-on-year, according to a new report from analytic firm Omdia.
Omdia attributed the dip to global inflationary pressures and the underperformance of headsets such as Meta Quest 3, PSVR2, and Pico 4.
source https://www.gamesindustry.biz/consumer-spending-on-vr-content-dipped-by-10-in-2023