A launch title for the PlayStation 5 in 2020, Young Horses' Bugsnax very quickly become an indie darling thanks to its silly critters and fun mechanics to catch them, its compelling story, and its great cast.
At GDC yesterday, Young Horses' studio head John Murphy looked back at Bugsnax's six years of development, the challenges to follow up on the success of 2014's Octodad: Dadliest Catch, and the lessons it's taking to its next project.
While Bugsnax ultimately overtook Octodad in terms of success, Murphy shared, the process leading up to it took a lot of pitching and prototyping.
source https://www.gamesindustry.biz/pokemon-snap-systemic-comedy-and-siding-with-the-player-how-bugsnax-came-to-life